Asset, an image, sound effect, piece of music or animation
Asset Category, a group of assets e.g. Animals
Asset Controller, a set of properties that define the behaviour of an asset
Asset Library, the wonderful place where all asset are located
Asset Property, an attribute that defines an asset behaviour e.g. Size
Basic Controls, a group of properties that define the behaviour and look of an asset
Drag to Change Layer, drag to change the layer of a visual asset
Continue Preview, continues preview from where it was stopped
Copy Asset, make a copy of the asset in the current scene
Copy to Next Scene, make a copy of a specific asset in the next scene
Creator, where you put together your assets to create a story/movie/invitation etc.
Foregrounds, asset that work well as the stage of a scene
Foreground Toppings, assets that will blend well with Foregrounds
Ghost Asset, an asset added to the next scene controlled by the Master Asset. Handy when it comes to animations and audio.
Groups, put assets in groups for better overview
Layer, where the asset is placed in a stack of layers
Layered Asset, asset that have layers in them
Lead Characters, characters that have special states
Learning Material, create engaging material for your students in the Creator
Lifetime, defines the lifetime of an asset in a scene. The highest Lifetime End value in a scene determines the length of the scene
Horizontal Lights, at first glance they don’t seem like much. But they can change the mood in your scene dramatically. Love ’em.
Invitations, cool invitations made in the Creator.
Master Asset, an asset that controls a Ghost Asset
Move, how much an asset should move in pixels during its Lifetime.
My Own Assets, the category in the Asset Library where you have your own images and sounds.
Overlays, visual assets that change the looks of other assets.
Player, the technology that shows what you’ve made in the Creator
Position, where an asset is placed on the scene
Premade Scenes, an asset category in the Asset Library with scenes that have multiple assets.
Project Presentations, nice presentations made in the creator.
Props, an asset category with hats, beards, glasses and more
Replace Asset, click to replace a specific asset with another
Restart Preview, plays the scene from its beginning
Rotation, How long it takes an asset, in seconds, to fully rotate once
Seasonable Assets, some asset have Winter/Spring/Summer/Autumn states
Scene, the workplace where you gather your assets for, well a scene.
Skies, pretty images of different kinds of skies. A few are layered.
Solids, assets that fill the screen with one specific colour
Start Preview, plays the assets in your scene
States, variations of an asset e.g. Tommy Happy/Sad/Surprised/Angry
Stop Preview, stops the preview (click again to continue)
Text, an asset category with a wonderful variety of fonts and backgrounds
Text Controller, creates good looking headers and text.
Text Template, an asset category made of selected fonts and paper
Transition, defines how an asset enters and exits a scene
Vibrate, custom animation that makes a visual asset vibrate
Weather Animations, particle animations of rain, snow and others
Zoom, how much an asset should reduce/enlarge its size in pixels during its Lifetime.